The Rise of the Garage

As I noted previously in observing Chris Anderson’s recent cover article for Wired magazine, the garage as shop is on the rise:

> We wanted to keep that garage-atmosphere of creativity that we cherished as students. School is one of only places where one can freely experiment, discover and even fail with little consequence. When you’re out in the real world, you have to make a living and it becomes that much harder to work on projects that are truly meaningful to you. In an academic environment full of creative freedom, students are often able to experiment to their hearts’ content. Because of that, you see games that are being crafted from the heart and for a desire to push boundaries as opposed to what a marketing venn-diagram dictates. It offers a chance to play with other things besides Robots and Ninjas. Publishers are jumping at this opportunity for new IP. I think this is a trend that will only continue. (Paul Bellezza, cofounder of developer The Odd Gentleman, talking to Andrew Webster of _Ars Technica_. [Link](http://arstechnica.com/gaming/news/2010/02/the-misadventures-of-pb-winterbottom.ars)).

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