Posts Tagged: lily


20
May 12

Early Storytelling

This fall I am teaching a course on games and storytelling for the first time. One of my goals for the course is simply to provide participants with useful concepts and terms for talking about things like stories and things like games. Finding a good introduction to narratoloy suitable for undergraduates is not as easy as it sounds, and the same goes for a book that introduces game theory — this is a university course after all, the ideal is to give them really great theories with which possibly to work. One of my goals here, for example, is to give them an opportunity to avoid the sloppy use of “story” to describe wayyyy too many things.

Having laid out some definitions that I hope will not only be useful for participants in other arenas but also act as a way to clear space in the arena of the course, I want to provide participants with an open space to explore the interaction between the two domains by giving them the option of coming up with their own project. Some will go with stories about games, a la The Castle of Crossed Destinies, and some will go with games with stories, a la Myst.

But some will come up with a genre/medium that I cannot even anticipate. One of the ways that I hope to encourage this kind of thinking is actually to show them my own daughter at play, both on her own and with her friends. There is something really interesting that happens in their play, which they sometimes call a “game”, that I find really interesting. If I were to try to delineate it, I would say that they begin, early on, with world-building, or at least a negotiation for the foundation of the framework within which they are going to play. Having done that, they begin to unfold some sort of dramatic scene: a mission or conflict or sometimes just a collection of characters who proceed to interact in some fashion.

What fascinates me is how they often they will recur to the frame itself as something to be refined in relationship to the story. In most adult games, this kind of revision of the rules is unheard of. You can’t change the rules to Monopoly in the middle of the game, nor do the rules of physics, or the basic scenario, change in the middle of a game of Call of Duty. But kids do it all the time, and, now that I think about it, one of the things that we work very heard to “teach” kids when we introduce them to “our” games” is that reality cannot be re-negotiated.

I talked about this with my daughter this morning, and I was on the point of asking her if it would be okay if I filmed her and a friend playing when she piped up to say, “We could come talk to your class.” See. Right there. It happened. A re-negotiation of reality. And so now I plan both to show my class children playing as well as have two children come to class and talk to them about playing, about storytelling. That, I think, will be a game changer.


26
Apr 12

We were looking over our daughter’s homework with her this afternoon. It’s an exercise where they review the previous week’s work, see what they did well and they did less well, and then evaluate themselves. One of her assignments was to write a paragraph. Our daughter wrote four. When we pointed this out to her, she protested that the first paragraph didn’t count:

That’s not a paragraph! That’s a prologue.

We paused, and then we burst out laughing.


12
Jan 12

LED Throwies

Because sometimes you really do have a bunch of cheap LEDs lying around. And sometimes this is exactly what your daughter wants to do with them. And sometimes being a parent really is a way to have a second childhood. Directions are at Instructables.


6
Dec 11

“Zero is a door.”

Lily was counting down by one hundred this morning on the way to school and, without me realizing it, she continued by zero to count into the negative numbers. When I realized what she was up to, I started asking her about negative numbers: what happens when you add to them? When you subtract from them? After a initial stumble or two, she quickly got hold of how things worked. I asked her how she figured it out so quickly, and she responded, “Zero is a door, daddy.”


30
Jun 11

Getting Started with Arduino

It’s hard to say which is more interesting right now: Lego Mindstorms or the Arduino stuff. Once the book is done, I want to spend more time exploring both before deciding to invest in one — and they do represent an investment of money and time. I definitely want not only to play and learn for myself but also to make it possible for Lily to play and learn, if she is so inclined.

The Maker Shed has a slightly expanded version of the Getting Started with Arduino Kit on sale right now.


13
Jun 11

Rockets!

Some time this summer, we are going to launch rockets. Some may be old-fashioned gunpowder-powered rockets, but some may be powered by compressed air, which we pump ourselves. I have the issue of Make, and there is also this lovely tutorial on the Make website.


22
Feb 11

Seen Them in Print

Every week our daughter comes home with a list of spelling words. Eight of them are for everyone and three of them are “challenge” words. (Eight plus three seems ingrained in us — I’m reminded of the old DOS filename convention for some odd reason.) The relationship between the regular spelling words and the challenge words is for another post — sometimes the challenge words seem easier to us — but last week’s list of words caught our attention:

Raisin, straight, entertain, complain.

Display, roadway, payment, anyway.

Straight and entertain are hard words. We knew Lily had gotten them right on the diagnostic spelling test her class is given at the beginning of every week which includes the upcoming words.

“How did you know how to spell those words?” my wife asked.

“I had seen them in print, momma,” she replied.

Update: my wife remembers them because they invented the following sentences: The raisin stood up straight and said, “entertain me. Do not complain.” and The display on the roadway said to make the payment anyway.


26
Jan 11

Students for the Exploration and Development of Space

Students for the Exploration and Development of Space has chapters around the country and is focused, obviously, on space but also on creating a culture of curiosity and collaboration: while many of the chapters are based in universities, and include both graduate and undergraduate students, they also appear to be open to secondary school (and maybe primary school) students getting involved. Do I hope my daughter may one day pursue her interest in being the first princess governor of Saturn through SEDS? Oh, yes.


2
Jan 11

Our Constant Reader


14
Dec 10

Alternate Words for “Joy to the World”

Joy to the world
The aliens have come
Let us barbecue his head
Show it to the government
Flush it down the potty
Repeat the sounding joy…

Please note that the alleged authors are a pair of six year olds.


27
Apr 10

The End of the World As We Know It

In the car this evening Lily asked, “Daddy, when does that show with Stephen Hawking come on?”

” I don’t know. We can check when we get home. Why do you ask?”

“There have been a lot of commercials about it. He says he knows how the world will end. I think I’d like to know how the world is going to end. Don’t you want to know?”

“Sure.”

“I don’t think Mommy knows. She’ll probably want to know, too.”

“I’m sure she will.”

“I think it’s important.”


27
Apr 10

On the Way to School

On the way to school this morning, Lily glimpsed a mourning dove: “Daddy, I saw a mourning dove.” And with that one observation, the following narrative unfolded:

“I think it was Butter, Daddy.” (I had dubbed two mourning doves that frequented our back yard last year, Butter and Garlic. Later, B & G were joined by a half dozen friends, who were all taking advantage of us dumping piles of bird food on the patio. Within a week a hawk turned up on Lily’s play set and the doves were seen less frequently.)

“Do you think our friends are still around, honey?”
“Yes, and they have a new friend, too!”
“Who’s that?”
“Toast!” Peals of triumphant laughter.

As our drive continued, it turns out that Butter and Garlic and Toast occasionally played with a hummingbird, but eventually that friendship disbanded in favor of a fourth mourning dove called Berry Bush. While B & G were boy birds, T and BB were girl birds. The occasional fifth bird, Greckle — who was not a grackle, was also a boy bird. They liked to play games in a field on Mount Vernon, the street on which we travel on the way to Lily’s school, and therefore won’t be far from our new home.


13
Apr 10

This Is My World

Laudun-2010-1346

7
Apr 10

Today’s Forecast

Today's Forecast


6
Apr 10

A Tantrix Game

tantrix_tiles

Perhaps you’ve heard of Tantrix, a game of sturdy hexagonal tiles that in its solo version encourages you to try to make loops of increasing difficulty or in its official competitive version pits you against one or more opponents to see who can make the longest line.

As is our wont, nothing stops my daughter and I from taking interesting game objects and put them to different uses. (I believe this practice began when I couldn’t remember what the official rules were for marbles, which wouldn’t have done me or her any good since she, at three years of age, wasn’t a very good shot and I wasn’t much better.)

Our version of the game is just as fun and offers some interesting possibilities: the purpose of the game is to score the most points and play proceeds thusly:

  1. Play begins by one player drawing from the bag of tiles a tile that will be the starting tile.
  2. The first player to play then draws from the bag and places the tile along one of the starting tile’s edges — this is relatively easy, and in fact, connecting a tile to a single edge of another tile will always be easy, only it won’t score you many points.
  3. Play proceeds with each player drawing a tile and then playing it to the expanding group of tiles. Players score one point for connecting to a single edge, two points for scoring to two edges, three points for three edges, and so on. (We are considering squaring this number to increase the incentive for going for more edges, as well as to increase the penalty for failing to do so, but our games are mostly cooperative and “for fun” for now — she’s only five years old after all!)
  4. Play proceeds until you run out of tiles. Add up your points and there you have it.

We’ve talked about changing the game so that players draw a “hand” of tiles so that they can set themselves up for “big plays” of multiple points, but we are not there yet in our game play to try that.