More than anything, this is for my friend Marcus:

The maker of Helvetica has a new film out — apparently he’s at work on a trilogy. This one is focused on the role of industrial design in our lives: Objectified.

Mark Coleran designs UIs (user interfaces) for the movies. You’ve seen his work in the various Bourne movies, in the Lara Craft movie, and in a number of other places.

Coleran's UI for "Tomb Raider"

He has collected the various UIs on a single page on his website, and it’s a great place to go for inspiration both when you are trying to design an interface but also when you are just trying to sketch out the structure of a problem. (Sometimes how you look at data helps you to imagine what your data is.)

There’s a lovely post up at Den of Geek about the role of corridors in science fiction films. I wish there was more discussion, or at least I didn’t feel like there was much of an argument or analysis really offered. It’s more of a breezy tour. Still, it’s a great idea and I hope others take Anderson up on his suggestion and we see more pieces like this looking at texts from seemingly oddball perspectives. (If any of my intro to film students are reading this: here’s your chance.)