Inside Tron Legacy’s Coding

Josh Nitmoy’s account of his design work for _Tron: Legacy_ not only details his own coding efforts, using a variety of software (including Processing), but also his efforts to represent coding correctly (at least that is his position). That is, having grown tired of seeing ridiculous UIs or one too may characters using nmap, he decided to have the characters in the movie actually use things like grep and kill.

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