File Names as Buckets of Metadata

Until someone comes up with a digital asset management application for audio that works like Lightroom, I may be stuck with doing things the old-fashioned way. Dustin Cow over at CreativeCow.net offered up the [following](http://library.creativecow.net/articles/lau_dustin/mediamanagement.php):

> Filenames will be in this format.
>
> Game-S[season number]E[episode number]-[Game name]-[Type of footage]-[Shot Number]-[description]
> Filenames should always use leading zeros. eg (EP01 NOT EP1)
>
> For example:
>
> Game-S02E04-Rock Band-Gameplay-05-Drum Tutorial (Say it ain’t so)
> Game-S02E09-MGS4-Interview-08-Matt Jones talks about engine
> Game-S02E14-Halo4-B roll-13-Master Chief mascot at E3
>
>
> TYPES OF FOOTAGE
>
> Essentially the types of footage depend on the nature of the segment.
>
> For Reviews the types of footage are
>
> 1. Gameplay
> 2. Music
> 3. SFX
> 4. Commentary (only for sports games)
> 5. VO
>
> For Interviews, they are
>
> 1. B roll
> 2. Interview
> 3. VO
>
> SHOT NUMBER
>
> The numbers before the description eg(05-Drum Tutorial in the above example) are not as important for interviews captured from tape as I can refer to timecode on the tape to see the sequence of events.
>
> The reason I need it for gameplay or any footage we capture wild without timecode/device control is so I know the sequence of gameplay rather than trying to guess if COD5-snow stage is before or after COD5-Helicopter stage.
>
> If the files are
>
> Game-S02E15-COD5-06-Snow Stage
> Game-S02E15-COD5-12-Helicopter Stage
>
> I don’t need to guess.
>
> MULTIPLE SEGMENTS WITH SAME GAME
>
> If we are doing multiple segments on the same game over an episode,
> we will give the individual segments names and label it into the Game name.
>
> Game-S02E21-Halo4 History-Gameplay-04-Halo3 FMV
> Game-S02E21-Halo4 Technology-Interview-Jonty Barnes on new co-op features